Indeed, while the instant appeal of the franchise was its over-the-top violence, the game’s story was complex enough to keep fans coming back to find new bits of lore.
![mortal kombat 6 story mortal kombat 6 story](https://cdn.gamer-network.net/2015/usgamer/unlock_shinnok.jpg)
“There's this goofy, but also very, like, sweet and very sad, energy to all of the Mortal Kombat stories that are still tongue-in-cheek.”
![mortal kombat 6 story mortal kombat 6 story](https://i.ytimg.com/vi/r4qHL4kOs34/maxresdefault.jpg)
Mortal kombat 6 story movie#
“Most of the attention on Mortal Kombat at the beginning was just on the violence and cartooniness of it, but what made the franchise last and what makes it ripe for a movie is the almost Star Wars-level amount of lore, a lot of it just implied.” “I quickly became very obsessed with the lore,” Mekler says. In the case of Mortal Kombat, the cabinet’s attract mode introduced the background story of the game's characters and world. “I didn't have a lot of money as a kid, so instead of playing, I would kind of just stand there reading the character profiles that would come up with the attract mode,” Mekler says, referring to an enticing screensaver that plays automatically when an arcade machine isn’t in use.
Mortal kombat 6 story tv#
Ben Mekler (a TV writer and host of the Mortal Kombat podcast Mortal Podkast) became a fan of the games not by playing them, but by studying the lore. I knew there were other fighting games, but the genre became synonymous with Mortal Kombat.” “I quickly became very obsessed with the lore.”īefore Mortal Kombat was released on home consoles, you had to go to a physical arcade and pay to play a round or two. It felt so much more intense than Sonic the Hedgehog or any of the other games I had played up to that point. “I remember the game box art really grabbed my attention. “When I was 5 or 6, I played Mortal Kombat on a friend's Sega Genesis,” Hermann says. Even the box made other video games look tame by comparison. It wasn’t the first fighting game, but Mortal Kombat became instantly recognizable due to its fantastical attacks like fireballs and laser beams, as well as its ultra-violent content. Created by Ed Boon and John Tobias, Mortal Kombat was first developed by Midway Games and released in 1992 as an arcade fighting game (before getting released on every home console in existence). The history of Mortal Kombat is a long road paved with violence, arcade tokens, and lots of excited kids and angry parents. Johnny Cage and Raiden fight in 1992’s Mortal Kombat.